Age of Adepts
chapter-2

After a long wait, the Biological Assistance Chip finally completed its first self-test.

Soon, all of Greem’s basic attributes were projected into his mind.

Name: Greem

Race: Human

Attributes: Strength 4 | Agility 4 | Physique 3 | Spirits 8

Alignment: Lawful Neutral

Class: Apprentice Adept (Beginner)

HP: 11/11 Experience: 614/100

Status: Healthy

Skills: Scroll Copying | Spell Reading

Personal Abilities: The Burning Hand

In this world, every normal human being possessed some basic body attributes at birth. After years of research and classification, which had been done by generations upon generations of Adepts, they had finally categorized these into four different attributes: Strength, Physique, Agility, and Spirit. As one could guess, Adepts were differentiated based on these four basic attributes.

Strength was primarily used to quantify a person’s musculature and body strength. This attribute was very important for close combat Adepts. The strength attribute would affect one’s base damage when using close combat weapons, and it also affected one’s melee accuracy.

For an ordinary man, having 3 to 4 Strength was quite normal. An adult with 5 strength would be considered to be quite strong.

Agility was used to quantify body synchronization, flexibility, reflexes, and balance. It was extremely vital for those warriors who wore light or medium armor, or for those bandits who wore leather armor, and for any people who wished to become good archers.

Physique represented a person’s health and endurance. Any increase in physique would improve a person’s Fortitude and Concentration. Therefore, it is very important for all professions.

Fortitude, also known as the ability to resist poison or disease.

Concentration. This iss a very important skill for spellcasters.

The minimum physique for any human is 1. If a human’s physique dropped below 1, they would die.

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