“This is amazing…”

『What does it do?』

『Titles don’t tell much.』

『Ability to peek from above or below?』

『↑Not that one for sure.』

『Is it that strong?』

『to surprise even Sukuna? Isn’t it quite impressive?』

『 It’s a title, after all.』

There is a reason why the viewer’s reaction is not so good.

Usually, titles are just flavor text, the one that directly affects your stats is quite rare. I know that since the titles I’ve acquired so far aren’t the only ones I’ve gotten from fighting Aria.

For example, you can get them every time you add the number of cities you’ve reached or by the number of monsters you’ve defeated, and many so-called “trophy” titles just to unlock achievements.

Basically, these kinds of titles have no effect, so they literally just text.

However, there is a slight favoritism correction for guild NPCs when it comes to titles related to the number of monsters defeated. One good example is the title I got when I defeated Aria, that title doesn’t give any correction to the character status.

There are also weapon related titles that you can get by increasing your proficiency in weapon skills. In my case, it was [Blunt Weapon].

—.

Title <<Blunt Weapon Professional>>

A title was given to those who have reached 500 proficiency in the [Blunt Weapon] skill.

When equipped with a blunt weapon, attack power is increased by 5%.

–.

Specific effects like that.

As you can see, there is some correction, but it’s only a small margin compared to the [Fireworks].

Well, you see how [Fireworks] itself is strange, isn’t it? That’s why I’m wondering if I should reveal the effect of [Fireworks].

However, considering the lack of blunt weapon users, I think it would be better to reveal this kind of information.

As of now, I still don’t see many blunt weapon users, and I’ll be sad if they don’t increase even by a bit.

So I decided to be honest about the effects of my title.

“It’s a 15% increase in attack power when equipped with a blunt weapon, and a 30% decrease in attack power when equipped with a different weapon type.”

[What?]

[It’s really strong.]

[If it’s always on, it’s bad.]

[Absurd Power.]

[It’s not fair that it has no real disadvantages.]

[It’s the best of all the titles.]

“I know what you mean. This is too good and too easy to be true.”

The effects of normal titles are modest because they basically work just by having them. All effects are always active with the current settings and add up, so if you make them too strong, it will be disastrous.

I think this area will probably be restricted in future updates.

Currently, the effects are too jumbled up, and I think they’ll set an upper limit, maybe treat it like an equipment slot.

I’d like to see a lot more titles added to the game, so I’d like to see something done about this current yaminabe-like state. {yaminabe = a hot pot where everyone put their own RANDOM ingredient into it.}

『acquisition condition… tell us, please』

“It’s hard to explain verbally, so I guess I’ll just post it on SNS later.”

『Okeydokey.』

『Thank you.』

『Got it.』

『 It’s gonna be hard as shit anyway.』

『If it’s easy to get, it’ll be bad.』

『Can anyone get it?』

“It’s on the difficult side, but I think anyone who uses a blunt weapon has a chance to get it.”

Solo battle against Boss monster above your level would be difficult, but not impossible, since both Meteor Impact and Finisher boast high firepower and attack speed.

But it is also true that it’s a high-risk task that can instantly bite you back if you slipped up even once.

The true challenge is to land both of those skills on a last-minute fight against a higher leveled boss. In the first place, beating a superior opponent becomes harder and harder as your level rises.

That’s why it would be very difficult to beat a higher-level opponent with Meteor Impact. Because to use it, you need to raise your skill level to 500, and at that point, you’ll probably be level 60 or higher.

“But why is it called [Fireworks]?”

『Because it’s exploded.』

『BIG-VOLUME-WARNING.』

『Fireworks, huh.』

『The fact that it was so loud.』

『The world seems awfully quiet since the explosion earlier.』

『I think I ruptured my eardrum. I need to go to the hospital.』

『All I can think of is explosions of the fireworks!』

I myself can only think of one reason why this title is called “Fireworks”: the explosion.

As I was groaning along with the viewers, a long comment was unexpectedly written.

『The most beautiful moment for a weapon is when it’s breaking apart, and you can relate that moment of brilliance to fireworks.』

“aa, I see! …By the way, should I adopt your unique way of speaking?”

I was honestly impressed with the answer that the viewer gave me.

Looking back, Haruru even went to the trouble of creating a weapon that was designed to destroy itself, so there must be a certain number of people who like that kind of setting.

And maybe there are people in management who have similar tastes.

The weapon destruction characteristic of the <<Finisher>> itself is a very special, but then they went to the trouble of making the final art of the blunt weapon skill a weapon destruction art called <<Meteor Impact>>.

They even prepared a special title for using it.

Well, I’m not qualified to say anything about it since I’ve made the most of it and even got a title for it. Or rather, I should say thank you that they did.

I’m not sure if I’d have been able to win my battles with Aria and Gold without those skills.

“Fumu, you can call me the fireworks master from now on.”

『The birth of Sukuna the firework?』

『 It’s going to be a bloody fireworks show.』

『Sukuna-san, please stop scattering iron lumps.』

『『Oni』Fireworks Master.』

“Hey! Stop attaching a scary nickname to me! I’ll punch you!”

『Hiee!』

『Hieee!』

『Hieee!』

『Hieee!』

What rude viewers. You make it sound like I’m a violent, bloodless demon, but that’s completely untrue.

In fact, I’m trying to kill the monster as quickly as possible by hitting its vital points so that it doesn’t suffer.

My explanation ended up being snickered at by the viewers.

Hmmm, I wonder if my impressions are that scary.

Even though I knew that most of them were joking, I felt that some of them were serious, and I was troubled for about three seconds.

ANote:

Let’s take a break here.

The will be a bulletin board session.

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