Free Life Fantasy Online
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chapter-87-30041322
First thing in the morning is the usual stretching, form practice and some light crafting.
Also, before logging out, I want to find the Nether upgrades I have been neglecting. In terms of points, let's expand…the castle and castle town to II, and raise the Outsider respawn point by one.
First, to the respawn point and click on the UI.
"Oh?"
"Oh? It went from a shrine to a small, single-storey building…"I explore with a person who had just returned from death.
Apart from the fact that there is a donation box by the entrance, it is just a normal house…
"It's so normal that it's hard to comment… Well, moving on."
Leaving the dead guy, I head to the castle town.
In the main square of the castle town, there is a tower. A tower that plays a very important role. It may even be more important than Evernight Castle.
The tower has a gate, the entrance to which is guarded by an Immortal. But what goes on inside? Not even the Chancellor knows. Of course I, a Nemeseia, don't either.
"Hmm….""What's wrong? …No way."
"Oh, I think the time has come."
"I see… We'll miss you. See you again!"
"See you, someday."
One of the two young men is walking towards the tower.
"I think the time has come."
"Then, to the door."
It's a four-metre high door of unknown material. Basically, no one can open it. Only ‘those whose time has come' can open it.
When the young man touches the door, it opens slowly. Inside is a staircase leading upwards.
"May you have a peaceful sleep and a pleasant journey."
"Thank you."
The young man turns and waves, then walks in. At the same time, the door closes.
Only the person whose time has come can open the door in the first place, so the Immortal gatekeeper is there to confirm, explain and see them off.
No one tried to take advantage and get inside while the door was open. Because they don't know what will happen.
Because this tower…. is a gate to the stars, where reincarnation takes place.
It's not a life crisis, but a soul crisis. It's not something to be trifled with. It's a world where there are resurrection potions, but when it comes to souls, it's a different story.
The disappearance of the soul is the real death. The divine punishment for those who commit the greatest sins is to be forbidden from reincarnation. That is the annihilation of the soul. The divine work, «Erasing Burning Chain», which cannot be used without the permission of Stellura-sama, does this. It's a completely event-related skill.
Well, in other words, it's time for him to be reincarnated. It's a common sight. Some of them are even families going together….what a surprise.
In the end, new souls will come soon, so there is no visible change in the number of people.
Anyway, I came to upgrade the castle town. It would be more correct to call it renovation work. When I click on it, the light spreads out like ripples, and it becomes beautiful. The cracked walls and worn roads have become pretty.
After being seen off by the Resident souls, next is to head to the gate of Evernight Castle. It's not a new building, but it's more historical than shabby.
With this, there are no points left, so it will be left alone for a while.
I log out, finish breakfast, then log in again.
"Sire, the tea tree has grown."
"Oh, let's go and take a look."
I move to the field behind the palace, where the tea trees were planted.
"Welcome, Sire."
"Are the leaves ready to be picked?"
"Yes, only….as expected, they have changed."
Well, after checking, it is clear to see they have indeed changed. Different varieties have different environments, so it is natural. At least they managed to grow up?
I planted three major black teas, Darjeeling, Uva and Keemun, and an Assam tree. These have been transformed into subspecies, but the purpose is still black tea. What is important is how they taste. I won't know if I don't drink it, so time to harvest.
Oh, this is the leaf before processing. That's a problem. In the survival event, Rina got it in a processed form, but was that event specific? Or perhaps some kind of skill. I'm sure my sister has the «Collecting» skill. The one she does not have that might have an impact is «Cooking».
Okay, managed to get the processed ones. I collect processed tea leaves from each of the trees for tasting. If I like it, I will keep it to use for myself. If I'm not so fond of it, I shall pass it on to Ellie's group for now.
Tea leaves go to a maid, a professional who makes tea, and I shall hang on to the rest. I have asked her to use tea leaves that I exchanged event points for several times, so it should be fine.
"Can you tell the quality?"
"I'd like to say yes…but it has just changed, so it is still uneven. It's not something that should be served just yet."
"So it's possible to harvest it, but it will be a while longer before it settles down?"
"That's right. In a little while the magic will stabilise."
It's true that there are fluctuations in the magic flowing through the tree. When it settles down, the magic will be supplied in a stable fashion and the quality will settle down.
"That's a lot of magic, by the way. Has it become a spirit tree? Hmm… I'll report it to the Chancellor."
"A spirit tree?"
"A tree with more magic power than any other. It's useful for wands. Treants are the most common."
All plants and animals have some magic. Trees are useful for many things, but the spirit trees, which have a lot of magic power, are often processed into wands and staves."
"To be precise, a wand made from a spirit tree is a luxury item. Treants and the like will fight back."
"Is it hard to cut down? Well, I'm not going to cut it down, because it is meant for tea leaves. We'll continue to manage it."
"Leave it to me."
I'll leave the trees be for now and taste the tea that was brought over.
"The high mana concentration of the land makes the tea hard to diffuse, so if you want to use it you should prepare magical tools."
"I assume the leaves have magic power, because the tree is a spirit tree. I have the money, so I will look into it. But first, checking how it tastes."
"From right to left, we have Darjeeling, Uva, Keemun and Assam."
"Let's see….mm?"
I'll start with the Darjeeling, but….they have all changed.
"Probably because there is no sun here."
"Ah… it was always the moon. The magic recovering grass grows well because of that, but is that where the fault lies. However, it's not bad, so it can be considered as having an increase in variety."
The aroma is nice. The colour is light. The taste is refreshing.
"Overall, the aroma has been increased and the taste has been reduced. …The advantage of Assam, its richness, has died. On the other hand, has Uva survived? Darjeeling and Keemun are not bad either."
Assam is dead. The distinctive aroma of Uva is more pronounced. Darjeeling and Keemun are not bad, but I'm a little concerned about the light taste…
Hm~…hm? Overall, I don't find it astringent. Then….
"Let's increase the steeping time a little. The overall taste is not astringent, so let's let the flavour come out longer. These varieties may taste better that way."
"Understood."
Being that it's a game, you can taste as much as you like without worrying about getting a stomach ache.
In the worst case, as long as we can keep the current scent, we can try blending the varieties to change the flavour, or pair them with sweets. If that doesn't work, I'll think about it then.
On the other hand, it might be possible to mix these varieties with those from the surface, to change the flavour.
Tasting the tea that has come again. Going in this direction seems to have been right. When using these varieties, lets steep them longer.
"Yes, this is good enough. Except for Assam…"
"Is the Assam still no good?"
"It's lighter than it should be. You can't drink it expecting that richness."
The best change was the Uva. Then Darjeeling and Keemun…. Assam at the bottom. We'll see what happens when the magic settles.
For now, let's call Ellie and the others. Then, before they arrive, we'll set up in a position where we can see the trees fluttering.
<Eliza has come to visit.>
<Abbie has come to visit.>
<Letty has come to visit.>
<Dorie has come to visit.>
The maid has guided them over.
"We're here."
"Good morning!"
"Welcome, to my castle!"
"Is today's leading role the tree?"
"Yes. The tea trees. To be fair, they're just trees."
I know I set this up, but it's not very interesting to look at. They're just trees, with some of the leaves picked and processed.
Well, that's not the point, it's more about the tasting.
"I feel sorry for Assam…"
"The Uva, it's more delicious than what I got with the points."
The evaluations of these two are matching mine.
"I want Keemun!"
"Darjeeling, maybe. I'd like a bit of Uva too."
Well, which one you want is another matter. It's entirely a matter of taste. I'll just give you the rest of the tasting batch. Ask the maid how to make it.
I give Ellie and the others some tea leaves as a souvenir and see them off.
Now, let's go visit Lana.
I learned the [Water Surface Form] over the weekdays. The rest is just a question of how well I can put it into use.
"Welcome, Sire. Training?"
"I want to master [Water Surface Form]."
"Let me help. Short range? Or long range?"
"Long distance today."
"Then we'll do that."
I'll ask one of the ranged attack users at the training group to cooperate. According to Lana, going along with my training is also training, so feel free to have them help out. Well, they are NPCs in the first place, but that's not something that should be said.
The name of [Water Surface Form] comes from….how it parries and reflects everything, returning it to its original state, like the surface of water.
It seems that the higher the Ex is, the more ambiguous the form becomes. I should say that it becomes more natural. The form is optimised so that you can transition from any position to any of the actions. I don't know forms of any other style than «Kokon Musou».
To reflect, just hit the blade against the flying object. In other words, just have the blade on standby at the location of the red line displayed by «Sensing Danger».
This is just for activating the reflection though. Whether you can hit anything with the reflected object is another matter. I have a feeling that there's a hidden reflective hit rate adjustment.
That said, if you just put the blade on standby for each attack, you can only deal with attacks one-on-one. And above all, it lacks elegance.
After coming this far, my goal is to become a Je*i. That is the ideal I imagine for my melee and reflecting. The source of my damage will still be magic and tentacles.
To be able to do that, all I can do is practice. Spin, spin, let's spin around.
"After all, rather than «Kokon Musou», Sire's fighting style focuses more on «Sensing» and «Detecting». Increasing them will make you more stable."
"That's…right. While focusing on the surroundings I depend on «Sensing Danger» and «Intuition»."
"The tertiary skills are «Foresight» and «Sixth Sense». As Sire has a blessing…fufufu, I'm looking forward to it."
Hoho? For the third tier they are «Foresight» and «Sixth Sense». And the blessing of Stellura-sama might have an effect? If there is a relation, it would be due to the aspects of space-time and fate.
Well, put that aside for now. Let's have fun training.
After doing this and that, and finishing lunch, I log in. What should I do?
….When in doubt, just walk around the town. So off I go to the Starting Town.
Oh, there's a carriage stopped there.
This game is basically realistic. You'll see merchants' carriages driving through the town, and you'll see carriages parked in front of shops. Since the distribution system means things go out of stock, that area seems to be rather elaborate too. After a while, they are replenished.
Oh, you are cleaning up. Thank you for your hard work.
The statue of Stellura-sama in the town centre seems to be cleaned by a priestess every day, using [Washing]. I wonder if it's a church job, or voluntary.
By the way, the statue in the church and the statue in the centre of the town are actually different. The statues for all four pillars, in the chapel of the church, are made of a white stone-like material. On the other hand, the statue of Stellura-sama in the centre of the town looks like grey ceramics.
It probably makes sense in this world. It is strange that the statue of Stellura-sama is placed separately. The temple in the Old Temple area was said to have become like that because there was only a single statue of Stellura-sama. Then what about the one in the centre of town?
As long as it functions as a portal, it should be possible to avoid the undead hordes by limiting it to Stellura-sama's face of ‘space-time'….I think.
There may be differences in colour, material, or other manufacturing methods. If I ask Lucianna-san, she will tell me….but that's fine. It's too trivial to worry about.
"Ooooww! Turtleeee!"
It seems that a man was walking along and stubbed his toe….on a turtle player who was moving along slowly, close to the ground.
"I'm sorry. Forgive me."
"It's okay!"
"Please clarify whether you're Exdeath or Golbez!"
"Oh, it was recognised."
"But I'm from the Dragon Quest sect."
"What….did you say…..?"
"Zawa……zawa……"
"No, it's too mixed up."
"Uhahaha. Meteor power!"
"My good friend!"
They're in a good mood.
Oh, they registered as friends and went hunting. Seems like they really hit it off…
But a turtle player. I sometimes see them in my sensing range. As you expect from the appearance, turtles are tanks. They can't equip shields, but apparently still use «Defence» arts. Well, they have their own on their back.
Oh, an angel with two pairs of wings. It seems that level 40 grants them a second pair.
It's interesting to just look around the open space of the square. Everyone looks different, and there are many races. It's like we really are in a different world. They're talking happily about where they're going to hunt.
Now, what should I do? It should be hunting while aiming for the third tier skills, after all. It seems that some of the forerunners are already reaching the third stage.
In my case, the first thing to enter the tertiary level is «High-Class Magic Ability». No matter how I think about it, I don't have enough SP.
Since «Luminous Magic» and «Darkness Magic» are the mainstays of my spellcasting, I'd like to get them into the third tier right away. «High-Class Magic Ability» is also a mainstay, so it needs to be upgraded. Also «Sensing Danger» and «Intuition». «Holy Magic» and «Shadow Magic» will take more time. Six passive skills are also coming up on the second tier.
Hmmm…I also want to look into the racial skills. «Clad in Madness» is not great.
Oh? Now that I think about it, my race changed from Immortal to Outer One. Since the SP cost is cheaper for racial skills that match your race, I would like to get one from there.
There's a good one. Let's take this.
«Unknown Organisation»
Inflicts a random, race-dependent status abnormality on the contacted target.
Abnormalities: Sores, corrosion, atrophy/shrinkage, unrecoverable.
Sores are a condition caused by acid attacks. The problem is anything other than that. I don't recall them being in the help… or, maybe….
・The status abnormalities section of the help will be updated according to the progress of all players.
Specifically, upon being inflicted with the condition, or acquisition of a skill that can cause it.
It was written in the content of the update. Well, it's just a help page and doesn't go into details, so you would probably still end up turning to the verification team's wiki.
Anyway, without taking the skill, I won't be able to find out what they do. If I take this I should be able to raise «Magical Erosion» without worrying about the surroundings, so I'll take it.
It should be better than taking them one by one from the common inhuman skills.
<Help has been updated.>>
Let's see?
Sores
A sore on the skin caused by an acidic substance.
Slip damage occurs while touching the cause, making it difficult to move the damaged body part.
Corrosion
A very dangerous condition in which the skin or metal is corroded.
Slip damage occurs while touching the cause, and maximum HP is decreased.
If the target is a living being, ‘Bleeding' is inflicted. If the target is metal, ‘Rust' is inflicted.
Atrophy
Limited to organic substances. A state in which cells have shrunk. Penalty depending on the affected body part.
Shrinkage
A version of atrophy, limited to inorganic substances.
Unrecoverable
All healing effects are disabled.
Rust
The defence of the rusted area is reduced.
Bleeding
Blood is being lost from the body.
Sores and bleeding were present originally. The sores were released along with acid versions of poison, I believe.
By the way, the ‘Fear' and ‘Madness' from «Clad in Madness» are also here.
Fear
The state of being afraid of an opponent. You deal less damage to the feared opponent.
Madness
Enter a crazed state. Automatically start attacking nearby people.
From the description of «Unknown Organisation», it seems pretty good, but the important part is the specifications. It's hard to say, because there is no description of the essential part. The duration and the amount of damage!
It's necessary to test it.
"Hey, Princess! It's you, isn't it? It is, right? Let's test it."
A wild Shirabesuki-san appeared!
"How did you know?"
"Hmm? If we're talking about abnormal conditions, it's Princess, right? And Princess is easy to find. You stand out, and can usually be found using the personal board."
"Ah, yes. It's one that I had overlooked in my race skills, so I just took it. I was just thinking about testing it out, so it's fine."
"Then let's go!"
The automatic recovery in towns makes it hard to test here, so we will go outside the town. We've attracted quite a crowd, but it's only a skill test, so I don't think it will be fun to watch…
"Hey, come on!"
We'll test using the duel function, so PvP. Otherwise I'll become a red player.
First of all, the triggering conditions are important. I'll test it out by flicking Shirabesuki-san.
"Hmm… Sores are the same. And it's not triggered through the sword. It needs to be direct contact with Princess' body, and you're more susceptible in the order of skin, clothes, armour. So it's a mucus-based condition, right?"
Skills that inflict abnormalities can also be classified into several types.
There are auras, which are effective even through equipped items, such as armour.
Mucus, which requires direct contact. For example, slimes and such.
Organ types, that can be used only through specific parts. Such as the poisonous fangs of a snake.
«Unknown Organisation» is the same as slimes. …..So like «Aura of Darkness», it doesn't work with weapons. In other words, it won't be inflicted while parrying.
But that's not a problem at the moment. The important thing is to see if the tentacles can inflict the abnormal conditions.
"Uoh, tentacles!? That's a crazy range!"
"『Tentacle play on a male elf!? Who'd want to see that!?』"
"Wait, I'm losing feeling. This isn't good. What is it?"
There is an unfamiliar icon by Shirabesuki-san.
"Hmm…. This is atrophy. It feels like being anaesthetised. There is damage when atrophy occurs. No continuous damage. A drop in stats? Whoa? Wait, wait, wait, there's more!"
Oh… he's got sores, corrosion and atrophy. Corrosion adds bleeding as a bonus condition. The levels of sores and atrophy are increasing.
"These tentacles aren't perverted at all! It's really bad!"
"Well, it's a Cthulhu-type tentacle…".
"My HP is steadily going down! I can't tell the performance of individual abnormalities. What you can be sure of is that if you leave it alone and let everything stick, you will seriously die."
"Hmm….The maximum HP is also decreasing. Let's stop it for the moment…. Oh?"
"Unrecoverable!? Ten seconds…. Hmm? Isn't this situation a case of dying? Getting hit with all this is really bad. Since it's mucus-based…..[Washing]. For now it's not going to get any worse."
The chance of inflicting abnormalities is organ types < mucus types < aura types. The success rate for bypassing defences is the other way around. If you get bitten by a snake or something, it's almost certain. And the level is high from the beginning.
And for those caused by the mucus types, it seems that the condition will continually rise in level unless the fluid that is the cause is cleansed with [Washing] . In other words, slimes in this world are strong.
Compared to the other two, the aura type is harder to acquire, but it is still strong because it has an order of magnitude higher chance of causing the status abnormalities. However, this is a high-level skill, designed for high-ranking races.
The common abnormal conditions seem to have an accumulated value.
Shirabesuki-san has used [Washing] to prevent the conditions from rising in level.
Even in an unrecoverable state, it's possible to use [Washing]… It's just cleaning, rather than recovering. Apparently using [Drinking Water] is effective too, but [Washing] is faster and easier.
"The decrease was nasty… If corrosion is removed with [Cure], the maximum HP will return to its normal state, but the lost HP will remain gone."
"It's fine because it's a game, but in real life you'd probably have to cut off the corroded part."
"It would be hopeless if it were the head or torso…"
After that, we did some more tests.
The probability of abnormalities seems to be sores > corrosion > atrophy > unrecoverable.
"Hmmm? It looks like there are about 3 separate judgements….Otherwise the probability would be…."
"It is that many?"
"First, if the condition succeeds. If it succeeds, which one will be inflicted. And since it's a mucus based, if it will be inflicted again while the fluid is adhered…is what it looks like? I wonder if this is the behaviour of compound poisons… If you look at the state of the conditions alone, the mucus type might be the strongest."
"The judgement of continuous affliction from the adhesion is nasty."
"Slimes can be wiped out by magic, but if it gets attached, it's dangerous. The mucus type is the only one that you could throw, but it seems to be difficult due it being slow and falling."
"Oh, so you can make them fly."
"Yeah. What I'm trying to say is, isn't the tentacle too powerful?"
"I was a bit disappointed with the attack power of the tentacles themselves, but I think I'll head in this direction with them. Isn't it the best method for infecting?"
"It probably is the best way to cause abnormalities… By the way, I've heard that the Feeler Kalkinion turned out pretty well when it was taught an abnormal state skill…"
"Ah, the tentacle hermit crab. It does have a lot of feelers, and tentacles are mucus types."
"Well, they don't come out of space all of a sudden like those of Princess…"
"Because they're probably tentacles from the main body. Come, shall we spread out, everyone?"
"That's absurd."
The mucus can be removed by [Washing] or [Cure]. [Cure] is very convenient, as it removes both the abnormal conditions and their cause.
If the cause of the abnormality is not removed by [Cure], [Washing] will be required first, which is quite troublesome.
While attacking with magic, I can use Athame to parry or reflect, and use tentacles to cause obstructions and inflict conditions with macros.
It is worthwhile to increase the probability of abnormalities with «Magical Erosion» and «Unknown Organisation».
"If you ignore the bleeding…. burns, frostbite and sores do the same damage, but corrosion is slightly stronger."
"It seems that the maximum HP reduction is the same as the damage caused by corrosion. It will be removed if the corrosion is cleansed with [Cure], but if you do not do it fast enough, the lost HP is still gone."
"Unrecoverable disables all healing spell recovery. Potions are useless. [Washing] is still effective. It is also possible to clean it with [Drinking Water]. It seems fine to consider it a higher level of curse. It's a version with a stronger effect, but shorter duration."
The number of verification team members has increased by two.
"I see, the status reduction of atrophy is focused on the affected area."
"So the rate of reduction is quite high. The probability of atrophy itself is low, but it's mucus-based, so you can't be too careful."
The reduction caused when something affects the entire body tends to be low. On the other hand, it seems that the rate of reduction is higher for the status reduction effects that are limited to the impacted body part.
I have always been on the side that is causing the conditions, so I did not know such details. This time, I'd say it's just right.
"Corrosion is a physical type. Atrophy and unrecoverable should be filed under ‘other'?"
""No objection.""
Oh, by the way…. the description of «Active Cells» mentioned special abnormal conditions.
"Shirabesuki-san."
"What is it?"
"It seems there is a classification of special abnormal conditions?"
"""Details!"""
"Unfortunately, I don't know much about it either, but my «Active Cells» ‘halves the effect of special abnormal conditions'."
"Then let's test it."
That's a big smile. Well, I'm curious too, so I don't mind.
"Well, first….take off your equipment. Please use this robe."
"Oh, yes."
The best way to test the effects of skills is to remove your equipment and refrain from using skills. However, since this time it's for abnormal states, there's no need to hold back on the skills.
I'll test by enabling and disabling «Active Cells».
"I see. Is it a special case indeed?"
"Well, in short, it's action inhibitor's, isn't it?"
"Hm? In the first place, those of «Lower Independent Race» should all be immune to status abnormalities, but special abnormal conditions are still effective."
"""….Very interesting."""
"Princess, what are your plans for today?"
"Nothing much. I was just going to hunt as usual."
"Then let's have some fun fun verification?"
"Well, I don't mind. I'd like to know what to watch out for."
"Okay, I'll call them."
""Right.""
The numbers of the verification team have increased further. Rather, they're coming fast.
"『I heard that Princess is cooperating.』"
"For the time being, hit Princess with abnormalities. The ones that stick are likely to be special types."
"『Yes, got it!』"
My defence skills are growing steadily.
"Princess, do you have «Higher Physical Immunity»?"
"Yes, magic too. Though the level is still low."
"Is there a slight effect difference between mitigation and immunity?"
"It does feel different when you make a melee attack."
"『Very interesting.』"
Even if you don't know the skill of the enemy, it seems possible to understand it to some extent with the effect. The gauge does not decrease, so the immunity is obvious at a glance.
"Oh, right. Princess, let's try atrophy on you."
"Do you have a way to use it?"
"Can you make mucus? If you can, it can be bottled. When thrown, it should work."
Apparently it's a money earner for Outsiders. It doesn't need to be mixed, since they can produce it themselves, so it seems that most of the abnormal condition items are sourced from inhumans.
Let's try it. I know that I can change the state of the tentacles surface, so I'll make it appear in a slimy state. They're carefully collecting the drops in a bottle….but why not just touch it? Well, let's just see if it becomes an item.
Something very sticky, with a reddish black foam goes into the bottle.
[Poison] Catastrophic Life Rarity: Le Quality: C
A highly viscous liquid that can inflict sores, corrosion, atrophy/shrinkage and unrecoverable.
Secreted by an Outer One, it is a poison formed of components that are not found on the surface.
It erodes the flesh of living beings and invites life to catastrophe.
Abnormal Condition (Throwing): Sores, Corrosion, Atrophy/Shrinkage, Unrecoverable Lv1 / 5s
Abnormal Condition (Imbibed): Sores, Corrosion, Atrophy/Shrinkage, Unrecoverable Lv3
Liquid Viscosity: Large
"Isn't this the level of poison that comes out in assassination events or something?"
"What the hell is this."
"Event-only item performance."
"And I've never seen the poison genre before."
If the abnormal condition given is less than 3, it is a [Dangerous Medicine], and if it is more than 3, it is a [Poison].
‘Throwing' is obviously the effect when it is thrown, while ‘Imbibed' is when it is consumed.
With a level of ‘small', the liquid viscosity is similar to water.
It is basically strong if you can make the target drink it, but of course you need to get it into their mouth. If they drink it, the success rate will be much higher than if it is thrown and [Washing] will be ineffective, leaving the choices of [Cure] or detoxification.
We are just outside the gate of the Starting Town, so a member of the verification team catches a wolf and throws the item into its mouth.
"Uwa, all of them at level 3…"
With the catastrophic life in its mouth, the wolf writhes around, before decaying into polygons as the corpse melts.
"Uwa, even the corpse disappeared. Just like the description says."
"Well, you can't take that kind of level 3 damage. And atrophy lowers stats. But it's slightly different from other poisons, isn't it?"
It seems that the team has performed tests with a slime player and plant-based Clementia-san. It seems to have been discovered at that time that there is a difference in treatment between ‘killing an enemy with your own abnormal condition ability' and ‘killing an enemy with an abnormal condition item'.
If you kill an enemy with an item, the quality of dropped items will be lowered. For example, meat sometimes has the abnormal condition that you used.
Compared to that, there is no such degradation for inhuman abilities. However, if you use an abnormal condition item for a condition you do not have, it will deteriorate.
Therefore, the game recognises toxins that originate from your own body, so they won't cause drop deterioration.
This is the current state of knowledge about abnormal condition items.
Then, what happens with the catastrophic life…
«Dismantling» will no longer work, and dropped items will be degraded. However, its ability as a poison is very high. Because of its high poisoning ability, it seems best to think that the drops will deteriorate to an unusual degree.
In fact, when I fought a wolf with tentacles, everything was as usual. Good. It was about to become a member of the reserve, along with «Clad in Madness».
"Isn't Princess' poison good if all you are after is experience?"
"She's the only producer we know of and considering the strength of the poison, won't it be too expensive?"
"And the experience earned is only for the base level and «Throwing». Isn't it inefficient?"
"What if its an event where the drops are rubbish but you are struggling to make progress?"
"That would be possible, but we haven't heard of anything like that so far."
"For newcomers, there are still bosses in the north, south, east and west. Maybe it would make it a little easier for them?"
What can I say..yeah. The verification team.
"This data is unique to Princess, so I'll give it to her and discard it."
"Let's put the rest on the wiki later."
"『It has been quite worthwhile.』"
I'll take my time and finish helping with the testing.
«Active Cells» affects restraints caused by bindings, becoming wet when exposed to water, freezing, and the duration of these effects. And we found that it affects the rate of defence reduction when you fall.
In other words, binding, wet, freezing, and falling have been moved under the new heading of special abnormal conditions, which are not automatically invalidated.
"Is limb loss also special?"
"That's because there are only a limited number of races that can get it in the first place."
"I'm one of them."
"It's outside the jurisdiction of immunity to abnormal conditions. Well, it's physically sent flying, right?"
"The special types in general are quite physical…"
"Knockback and imbalance are also effective, but since «Active Cells» has no effect on them, I'll leave them as they are."
"『No objection.』"
"If something other than «Active Cells» shows up, we'll test it again."
"『Right.』"
"Then, thanks for the hard work, Princess."
"Thanks for the hard work."
"『See you again!』"
I put my gear back on and return the robe. And then we split up. It was very meaningful.
I have to be careful with restraints. If there's freezing, there's probably petrification. I doubt freezing exists but not petrification.
It's almost impossible to avoid binding even while being careful. …In any case, even if it hits, it will be halved by «Active Cells» and further reduced by Eibon's [Anti-Spell], so the effect time is actually less than half.
If I'm to aim to be safe and secure, I should take some resistance skills. But, I don't know the conditions to unlock them…
Now, to hunt….or not, since time has slipped away.
Hmm….Then I'll move my real body until dinner. Alright, let's do that.
Name: Anastasia Atropos Nemeseia
Race: The Drifting and Expanding One Lv42
Incarnation: Abyss Monk Female
Occupation: Agent of the Goddess, Ruler of the Afterworld
Title: Priest, Highest Judge
Class: Outer One
Order: Lower Independent Race
Family: Stellura
Genus: Unique
Species: Drifting and Expanding
Skill points: 117
Skills:
Attack
«Slender Sword Lv42» «Book Lv31» «Serpentine Sword Lv7»
Defence / Resistance
«Clothing Lv52»
Strengthening / Assistance
«Kokon Musou – Single Sword Style Lv29» «High-Class Magic Ability Lv56» «Extreme Magic»
«Sensing Danger Lv52» «Intuition Lv52» «Butō Lv54»
«Mapmaking Lv5» «Trap Detection Lv5» «Trap Disarming Lv3»
«Strength Enhancement Lv18» «Vitality Enhancement Lv13» «Dexterity Enhancement Lv16»
«Agility Enhancement Lv11» «Intelligence Enhancement Lv17» «Spirit Enhancement Lv18»
Production
«Cook Lv41» «Alchemycraft Lv49» «Collecting Lv23» «Mining Lv40»
Other
«Connoisseur Lv38» «Dismantling Lv32» «Appraisal Lv39» «Identification»
«Ancient Divine Linguistics Lv100» «Spatial Awareness Ability Expansion Lv48»
Racial Skills:
Attack
«Luminous Magic Lv47» «Holy Magic Lv17» «Spatial Magic Lv51»
«Darkness Magic Lv48» «Shadow Magic Lv27» «Necromantic Secrets Lv49» «Clad in Madness Lv23» «Unknown Organisation Lv3»
Defence / Resistance
«Physical Resistance Lv58» «Higher Physical Immunity Lv29»
«Magic Resistance Lv43» «Higher Magic Immunity Lv6»
Strengthening / Assistance
«Life Absorption Lv46» «Magical Erosion Lv12» «Soul Chaser»
«Wild Instinct Lv46» «Survival of the Fittest Lv46» «Magic Power Optimization Lv43»
«Unusual God Larva Lv25» «Regeneration Trait Lv22» «Active Cells»
«Undead General Lv53» «Great Art Lv26» «Outer One Lv45»
Other
«Sphere of Shaking Flesh Lv17» «Mad and Merciless Lv17» «Incarnation»
«Darklight Eyes» «Sword of Judgment» «Soul Hunter» «Coordinate Levitation» «Lower Independent Race»
«Invitation of the Main Body»
Divine work
«Erasing Burning Chain»
Titles:
General
Cook: The title given to a full-fledged cook.
Alchemist: The title given to a full-fledged alchemist.
Alchemist’s Disciple: Apprenticed to Megan, in the Starting Town.
Elegant and Calm Princess: Makes a much better impression on others and makes them less likely to be wary of you.
Special
Stellura’s Protection: Increases resistance to light and dark magic. Reduces the cost of light and dark magic. Enhances spatial magic. Provides a bonus to spatial magic experience. Reduces cost of spatial magic. Increases healing effect. Increases resistance to instant death.
Ruler of Afterworld: You have command over those in the Afterworld and a reduced death penalty. Evernight Castle has become your home, allowing you to expand the Afterworld.
Owner of The Silver Key: You will receive various benefits regarding space and dimensions. The Silver Key can be equipped.
Complete Decipherer of the Book of Eibon: Completely deciphered the ancient grimoire. The Book of Eibon shows its true power.
Successor to Ancient Swordsmanship: Allows you to use the forms to full effect.
Outer One: Has a profound effect on the Residents, but the nature of the effect depends on the object of your faith.
Memorials
Full-Fledged Adventurer: A commemorative title given to those who have attained the rank of ‘C’ in the Union. You are a full-fledged adventurer, and it is clear to both yourself and others. However, the peak is still far away.
Liberator of Belstead: A title commemorating the first person to liberate the east of the Starting Town.
Liberator of Inbamunt: A title commemorating the first person to liberate the south of the Starting Town.
Dungeon Discoverer: A title commemorating the first Outsider to arrive at a dungeon.
Ancient Linguist: A commemorative title given to those who know a language that was long forgotten.
Encounter with the Goddess: A commemorative title given to those who meet the Goddess.