As he walked into the long-lost campus, Flanders said goodbye to Warfarin at the school gate.

Do not forget that he had a job as a librarian, and he had taken a leave of absence to accompany Warfarin.

Now he had to go back and report.

Of course, this was Warfarin's description.

In fact, Flanders wanted to go to the Domain of Fear.

Returning to his own Domain, Flanders was like a fish in water, feeling very comfortable.

During this period of time, through video novels and other methods, Flanders had also gained a large number of fear points from humans.

Now it was time to strengthen himself.

The first thing he needed to strengthen was this Domain of Fear that belonged to him.

As his most powerful technique in the future, this world that belonged solely to him. Of course, the higher the level, the better.

"I can level up one million points at a time. Right now, I have more than 30 million fear points here. I should be able to level up to level five or six no matter what."

Just as Flanders was thinking confidently, reality taught him a lesson.

Was ten million fear points a lot?

[Domain of Fear Level 1→ Domain of Fear Level 2]

[Next upgrade requirement: 10,000,000 fear points]

!

Flanders looked at the familiar string in front of him. Looking at the zeros on it, Flanders'hs eart was greatly shocked.

Was ten million a lot? It was just the cost of one upgrade.

The Domain of Fear was like a bottomless pit that ate fear points. Flanders seemed to have seen his future self running around busily for fear points.

He still needed more fear points. He had to open up more ways to obtain them.

He clicked on upgrade again.

[Domain of Fear Level 2→ Domain of Fear Level 3]

Level 3 was an important milestone. When the Domain of Fear reached level 3, Flanders felt a connection with this world.

Through this connection, Flanders could officially be considered the master of this place.

He could make individual settings and adjustments according to the object in the Domain.

For example, he could freely turn off the aura of fear and illusions. He had fine control over everything, even its closure.

It was like two people entering at the same time. One person would trigger the Illusion of Fear, and the other would not be affected by Illusion of Fear because of Flanders's secret control.

The advantage of this was to prevent his subordinates from being accidentally injured or even killed by the halo effect of the Domain.

Another point was that Flanders could make certain adjustments to his Domain.

For example, he could establish a school in this wheat field.

His control over his Domain would be strengthened. Just this point alone made Flanders feel that this upgrade was very successful, not to mention that the strengthening of the Domain of Fear was not limited to this point.

[Domain of Fear Level 3:]

[Deterrence of Fear Level 3: other creatures within the Domain will feel mental pressure, and their emotions will fluctuate easily. Their mental endurance will decrease, and the probability of them collapsing will increase. (adjustable]

[Aura of Fear Level 3: enemies and allies within the Domain will receive different buffs and gains. The buff effect will change according to the level of the domain.]

[Enemy: slows down the speed of energy circulation, reduces spiritual resistance, casts fear illusions, and strengthens the effects of spiritual skills.]

[Allies: reduces energy consumption, speeds up energy circulation, and can strengthen oneself by absorbing the fear emitted by the enemy, replenishing energy consumption, and increasing the power of skills.]

[Spiritual skills released will have fear effects. (adjustable)]

[Illusion of fear Level 3: creatures within the Domain will have a chance to see an indescribable scene and perform a spirit judgment.]

[Those who fail the judgment will receive a spirit shock. (adjustable)]

[Lord of Fear Level 3: as the owner of the Domain, it can interfere with the Domain to a certain extent.

If you are within the domain, the buff you receive will be doubled, the debuff you receive will be halved, and you will be immune to spirit-type damage.

In a Domain, the user's life and Domain are bound together. If the Domain is not destroyed, the Lord will not be destroyed.]

After leveling up the Domain of Fear, Flanders looked at the cost of leveling up.

Pa! Very quickly, he switched to the normal skill.

What the hell? Why was there another zero in the fear points needed to level up?

Was this not a blatant robbery?

Flanders was also helpless. He thought that tens of millions of fear points were a lot, but in reality, it was so insignificant.

After leveling up a little, he felt that he had not enough. It was really annoying.

Coming to the normal skill interface, Flanders first looked at the third skill.

Among them, Guardian Scarecrow had already been upgraded to a very high level.

Flanders intended to take this opportunity to directly level it up to level 10.

With his current fear points reserve, it should not be a problem for the other two skills to be upgraded to level 10.

Alright, start operating.

Level Up

[Guardian Scarecrow Level 7→ Guardian Scarecrow Level 10]

What surprised Flanders was that the ability that the Guardian Scarecrow had evolved this time was not the type of cross-world and cross-Domain information transmission that he had originally thought of. Instead, it was a combat ability.

After reaching level 10, the Guardian Scarecrow could use three of Flanders's first-tier skills.

They were Demonic God's body, Night Cut, and Fear.

In other words, the current Guardian Scarecrow not only had powerful investigative abilities, but it could also provide a certain degree of support to Flanders.

And the strength that the Guardian Scarecrow could display was only one-third of Flanders's. This did not seem very powerful, but do not forget that the Guardian Scarecrow had its own Disguise that could change its form. It could turn into other things, it could even turn invisible to achieve the effect of a surprise attack.

Moreover, the number of scarecrows was also increasing. After level 10, Flanders could use 20 scarecrows a day.

What kind of concept was this? The scarecrows under Flanders could now be used as cameras to monitor various places, and they could also be used as security guards to fight.

This was the embryonic form of an army. In the future, with a wave of Flanders's hand, an invisible and invincible army would be able to reap the lives of the enemy without the enemy being able to see it.

It was very powerful and terrifying. Even Flanders could not help but feel excited about his current strength.

Guardian Scarecrow.

Flanders did not hesitate and directly used up all 20 slots that he could summon today.

However, such a powerful skill was not without limitations.

It was easy to understand that a level 10 Guardian Scarecrow could summon 20 scarecrows a day.

However, the total number could not exceed 200.

That was the limit, the number of soldiers that Flanders could accumulate was at most 200.

However, to control the first school, it was already enough power.

Since it could fight, the upgraded Guardian Scarecrow would have some intelligence and would be able to act as a patrol guard.

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