"Possible but honestly speaking, the User does not have the resources to make the mini game come true properly."

"Why so?"

"Even though they put in the effort to create those cards based on our minions, most of our monsters are terrifying and powerful which makes the battles even less meaningful. Even if we were to put them as five or six star rarity on them, the problem would be balancing the characters to make sure that they are working all useable. Rather than relying on that one or two overpower cards that could destroy the mini game." The System stated.

"If it is just a mini game for the fun of it, then it is fine. But if it's for longevity purposes, it will fare badly without consistent development despite the fact that User had been getting minions as if he was going out for a walk to gather some flowers from the side of the road."

"Even for the Virtual Reality Simulation, the AI Administration had admitted that balancing was a problem since anything could happen within the world they had created. It was so bad that they had to phase out magic so that the world could be a little more 'breathable' for the users. It will be the very same thing once the new Virtual Reality Simulation comes out for the Pandarens."

"While the hardware is being installed, Syn had shot out questions on how our cultivators and monsters/demons usually fare. As much as Syn wanted to give free rein to the Pandarens when the new Virtual Reality Simulation is running, it would be able to control unless monsters such as Dragon Mechanoids appear on a regular basis for them. It's a new set of game difficulty design problems that Syn had to handle."

"So compared to what the User always creates, punishing dungeon content can be cleared as long as the cultivators understand it. That is why up till now, the Escape City Instance with the Deep Ones is still an unclearable content because it is not just punishing, it is too random for them. The objectives were not and most of them did not know what to do. Only those who had scoured through the sub forums for Escape City Instance knew bits and pieces and tried to use that information to win."

"The only problem with that is the formula keeps changing the unpredictability of the dungeon had rendered their information useless."

"Yes, no doubt the System felt that the Escape City Dungeon Instance is one of the User's masterpieces in terms of level design including the random generator of events that the System had used. However, when someone keeps dying and has to pay money to try again, it becomes something the customers do not really want to venture into. At most when we have an anniversary sale that includes a free try to Escape City, those people might give it a shot again. Otherwise, it's a dungeon that might be cleared unless some group of hardcore cultivators with lots of money is able to grind and explore all the various routes possible." The System deduced.

"Hmm, then I am guessing you are telling me all this as a warning for the dungeon 'series' that I wished to create as well?" Jin asked and the System replied positively.

"Yes, instead of lives, the System recommends selling a ticket via time limit instead. However, the System would not be heartless and state that if the cultivator was fighting battle halfway when the time limit had been reached, he/she would automatically be teleported back to the store instance. Instead, when the time limit had been reached and once the Pandaren had finished fighting their said monster, they would be teleported back."

"Eh, then won't people try to cheese or cheat it and not kill…let's say the last goblin and try their best to move to the boss so that they have the time limit not removed?"

"If that is the case, it's the User's choice to implement a barrier type of obstacle that disallows cultivators to move forward unless they killed all the monsters within that area or a final barrier that requires the death of monsters or no aggro on said cultivator before entering for the boss fight. Alternatively, you can also allow them to cheat on that or go against the System's advice and implement a strict time limit rule when one will disappear once the limit strikes zero."

"Nah, I think the time limit rule is possibly user friendly which by the way a bit of digression but I am keeping Escape City Instance as it is. We put a lot of effort into that dungeon and if it is the way of cultivators not attempting it, then we will leave it as per the rumours of it being impossible. That way, we will have a dungeon that could be attractive to even high grade cultivators. Anyways, sorry. I was thinking…" Jin coughs a little for talking too fast.

"…apologies. Cough. I was thinking that the time limit rule should be implemented and allow them to cheat or cheese the system design if needed. Let people see, complain a little on the social media, get some awareness of such a run by other Pandarens and we hot fix it on a later date that only allowed running away from the monster will also incur a timer. Failure to kill it upon time limit will cause the dungeon to close….or something like that. What do you think about it?" Jin asked and the System run its calculations on its predictive models.

"The hype of a new dungeon since your return would cause the possible number of views on social media to soar. Not a bad plan. Also, we can use this time limit model and see if its more appeasing to the target audience. Especially when the idea of a free second or third try is extremely enticing." The System stated and Jin agreed to it too.

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