At the close of the prison rescue operation, the chilling reality of the game's progression unveiled itself: the second wave of the round was activated. This wasn't a mere troop reinforcement, but rather a massive influx of Nazi forces. The streets, alleys, and strongholds within the city of Calumet brimmed with their ominous presence. The previously clandestine operation had now grown into a full-blown invasion, with the Nazi forces amassing a staggering 20,000 soldiers.

The scale and gravity of the situation weren't lost on the players. The air grew thick with tension, as strategy sessions were called to determine the best approach to ensure survival.

[Main Quest: Stop the invading Nazis]

[Secondary Quest (Optional): Take control of Calumet]

[Bonus Quest (Optional): Discover and neutralize the WMD]

The main mission's parameters were straightforward: prevent the Nazi soldiers from expanding beyond Calumet, and the players would successfully navigate this round. But with the sheer number of enemy forces, and the city's intricate layout, this was easier said than done.

Some players, operating on various servers, contemplated the idea of laying siege to Calumet. Their plan hinged on bottling up the city and engaging in intense urban warfare. With sufficient firepower and unity, such a bold maneuver could indeed fulfill the primary objective. Yet, there was an underlying peril in this approach. The overwhelming force of the Nazis, nearly five times their number and further bolstered by a fleet of armored vehicles, posed a significant risk. This tactic could result in catastrophic losses for the players.

Unbeknownst to many, there was a hidden layer to the enemy's strategy. Should the players opt against besieging Calumet, the Nazis had a fallback plan: dispatching dozens of patrol squads per day, to relentlessly hunt for player bases and encampments outside the city. This ploy was something Alan had learned and subsequently shared with Colonel Weeber, who relayed it to Captain Carter.

The counter-strategy they devised was to withdraw all player forces from direct confrontation and engage in guerrilla-style skirmishes. This would gradually wear down the enemy's numbers, setting the stage for a climactic battle on the last day with the odds skewed more favorably for the players.

To ensure coordinated efforts, even the militias, who had disbanded earlier, were looped into this intel network. They were entrusted with [Military radios], vital communication tools that would keep them abreast of evolving strategies and updates. The hope was clear: even if they didn't actively participate in the skirmishes, they would at least be prepared for the looming showdown in six days' time.

Index
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