The fourth night had finally descended upon them, and a total of over 4,000 players representing the four servers had stationed themselves along the Roman walls. Their mission was to guard the six strategically positioned garrisons that spanned over a vast 10-mile-wide wall.

As the players gathered, a sense of anticipation filled the air.

After the fierce battles they had endured in the preceding nights, many among them had dared to hope that tonight's undead onslaught might be less severe. Unfortunately, their optimism was swiftly crushed.

In the distance, a chilling cry went up:

"They are coming! They are coming!"

All eyes turned toward the horizon, and what they witnessed an unending wave of undead zombies poured across the plains, rushing tirelessly toward the walls. The sheer number of undead was staggering, exceeding their expectations. Panic and apprehension rippled through the ranks of the defenders.

In the midst of this impending chaos, a notification popped up to the players:

[You Have Received an E-Level Quest: Guard the Gate]

The game's mechanics were at play once more, directing the undead hordes toward a specific target—the garrisons. This forced the players to defend specific sections of the walls, leaving them vulnerable to relentless waves of undead.

Yet, despite the dire circumstances, the defenders summoned their courage. A rallying cry echoed through the ranks: "Do not falter! Those mindless zombies won't be able to climb these walls!"

Indeed, defending the top of the 5-meter-high walls offered a considerable advantage when facing these types of undead. The zombies relied on the assistance of their fallen comrades to create makeshift ladders and breach the walls. As long as the defenders held their ground, the walls provided a relatively secure vantage point.

However, just as the players began to grow complacent and adapt to the situation, a new and unsettling sight appeared on the horizon.

[Skeleton]

[Type: Inhuman]

[Rank E+]

Index

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